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Blocks and Items[]

Something weird with the crafting table images. Gonna update asap.

Circuit components[]

Photon Cannon

Component in photon source blocks.

Created from iron ingots, gunpowder and glowstone dust.

PicPhotonCannon





Quantum Core

Used in other recipes.

PicQuantumCore





Tools[]

Quantum Wrench

Used to tweak quantum circuits.

Made from iron ingots and glowstone dust.

PicQuantumWrench





Cables[]

Fiber optic cable

The standard medium for transporting photons.

PicCable





Coil of fiber optic cable

Holds particles in place for a given duration (up to three extra ticks).

PicCoil





Gates[]

X Gate


The X, or NOT gate.

PicXGate






Y Gate

PicYGate






Z Gate

PicZGate






Hadamard gate

PicHadamardGate







S Gate

PicSGate







T Gate

PicTGate






Control gate

PicControlGate






Gate link

Used to link gates together into a multi-gate when it is not possible to place the gates right next to each other.

PicGateLink






Other blocks[]

Photon source

Used to generate photons. They start out in the |0> state.

PicPhotonSource






Measure block

Used to measure qubits in the standard computational basis. The block will emit a pulse of redstone power if the qubit collapses to |1>, otherwise not.


PicMeasure






Detector block

Detects particles passing through it and emits a redstone pulse. They do not affect the state, so is technically an "illegal" block, but makes circuit construction easier. They are not required to make functioning circuits.


PicDetector






Switch Block

This block is used to re-direct particles. A switch block has one dedicated input and two outputs. You change between the two outputs by adding or removing power to the block. Every "socket" acts as an input, however, so you can pass particles into the block from any of the three sockets, but you can only choose between two of them as output, and they will always exit in the direction of the arrow.

The orientation of the alternative output/input can be changed by using the quantum wrench on the block.


PicSwitch






Trap block

This block will trap a particle until the block is powered.


PicTrap






Sync block

These are placed adjacent to eachother, and will hold any incoming particles until all the adjacent sync blocks has a particle in it. At that point, they will all be released simultainously.

PicSync
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